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Shaders for Game Programmers and Artists Sebastien St-Laurent

Shaders for Game Programmers and Artists

Sebastien St-Laurent

Published May 1st 2004
ISBN : 9781592000920
Paperback
512 pages
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 About the Book 

This is the first book approaching the topic of shaders in such an accessible manner. By taking a simple, easy-to-follow approach to the high-level language of this topic and separating itself from 3D APIs Shaders for Game Programmers and ArtistsMoreThis is the first book approaching the topic of shaders in such an accessible manner. By taking a simple, easy-to-follow approach to the high-level language of this topic and separating itself from 3D APIs Shaders for Game Programmers and Artists brings the world of real-time shading to a broad audience, ranging from the game programming hobbyist to the seasoned game developer. This unique combination of its simple approach and the wide variety of techniques that are covered makes Shaders for Game Programmers and Artists a one-of-a-kind guide that can serve as both a tutorial for the classroom and a reference manual that can be used by developers throughout the development cycle.